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When optimization gets practical

Customer stories, technical guides, and deep dives into 3D content optimization pipelines.

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Reduction

Visibility culling and weighting with sphere and hemisphere

This blog covers visibility sphere and hemisphere guided optimization. We'll cover visibility culling in aggregation and visibility weights in reduction.

Unity

Geometry Importance and Welding for low poly optimization

In this blog we'll look at some settings that can help out when optimizing models to really low poly count. We'll look at geometry importance and weld distance.

Maya

Introduction to material merging in Maya

When working with 3D assets, optimizing materials can significantly improve performance, especially in game development and real-time rendering. In this post, we’ll walk you through how to merge materials in Maya using Simplygon. We’ll cover both the manual process through the UI and a more automated approach, helping you set up an efficient optimization pipeline. Whether you're looking to speed up your workflow or prepare assets for large-scale production, this guide will help you get started.

Unity

Automated Unity prefab optimizer

In this blog post we'll showcase how to automate LOD creation for Unity prefabs. This allows us to optimize our game with (almost) the click of a button.

Unity

Rendering vegetation imposters

In this blog post we will look at two shading tricks that will increase visual quality of vegetation impostors; fading of orthogonal planes and noising of normals.

Scripting

Scripting with Simplygon: A Framework

In this post, we will explore a scripting framework that allows you to extend the functionality of Simplygon objects in Python. This framework will provide you with a starting point to create a library of helpful functions, enabling you to quickly iterate as you refine your asset pipeline. The approach we will discuss is a seamless extension to Simplygon that allows you to add functionality as needed, without requiring a significant time investment upfront.

Scripting

Scripting with Simplygon: Introduction

This is the first of a series of posts where we dig deeper into how to script with Simplygon. In this post we will explore four levels of scripting depth, discussing the advantages and disadvantages of each approach.

Unity

Optimizing Unity games with Simplygon 10.3

In this blog, we'll detail how our new Simplygon 10.3 release can be used to optimize Unity games. We'll showcase different examples on what kind of performance problems that can be solved with automated asset optimization.

3ds Max

Low-poly character optimization

In this introduction blog we'll look at how to optimize a low poly skinned character with the Simplygon plugin for 3ds Max.

Customer story

Customer Story: Warhammer 40,000: Darktide

For this customer story we'll share the talk we did at GDC 2023 together with Fatshark. We'll cover the basics of 3d optimization and then how those concepts where applied in the making of Warhammer 40k: Darktide.

Best practices

Troubleshooting material baking in Unreal Engine

In this blog we'll look at different issues with material baking in Unreal Engine and their solutions. As example we will optimize draw calls by create a stand-in replacement of a group of objects. We are going to look at how to reuse UV-space, separate out troublesome material nodes and how to debug texture baking.

Maya

How to find correct settings for a scripted pipeline

In this post we'll cover how to find the correct settings for a scripted pipeline by exporting a pipeline created using the user interface.