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When optimization gets practical

Customer stories, technical guides, and deep dives into 3D content optimization pipelines.

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Open world

Customer story: Scaling Forza Horizon 6 with Simplygon

Forza Horizon 6 welcomes players to Japan: a location of striking contrasts, where rural landscapes, mountain roads, wooded regions, industrial districts, and the iconic streets of Tokyo City come together in one spectacular driving experience. Simplygon became an important enabling technology in achieving that goal, supporting Playground Gamesʼ technical art and content teams across three key areas: Hierarchical Level of Detail, Projection Level of Detail, and Impostor Baking.

Unreal Engine

Control LOD switch distances in Simplygon's Unreal Engine plugin

In this blog, we'll explore how to control LOD switch distances in Unreal Engine when using Simplygon's LOD Recipes. We'll look at both automatically calculated switch distances and how to override these with manual switch distances when needed.

Characters

Create vertex weights from skinning data

In this blog we will have a look at how to generate vertex weights from skinning data. This lets us use bones to control geometric density. In our case we will use it to make character faces more detailed than their bodies after reduction.

Best practices

How to optimize vegetation with Simplygon

In this blog, we will look at five different tools for automated vegetation asset optimization. We will go in order from those suitable for closer distances to those to be used when the vegetation is further away.

Blog

A deep dive into alpha blending with compute casters

In this blog we will have a look at how to create proxy models for assets containing transparent materials. The solution is to use alpha blending in the compute shaders used with compute casters. We will look at two different ways to blend channels.

Customer story

Customer story: South of Midnight

South of Midnight is a third-person action-adventure game from Compulsion Games set in a fantastical, Southern Gothic reimagining of the American Deep South. In the game, players explore a world full of myth and folklore following a devastating hurricane.

Vehicles

How to create AAA quality vehicle LODs for racing games

Creating high-quality Level of Detail (LOD) models for vehicles is essential for maintaining performance and visual fidelity in racing games. When players are driving down the track at high speeds, you need to ensure that your the cars look great up close and still are cheap to render when viewed from a distance. In this post, we’ll share five tips for optimizing vehicle LODs using Simplygon.

Unity

Reduce overdraw in Unity games with visibility culling

In this blog post we will show how to use Simplygon to optimize a Unity scene with visibility culling. This allows us to throw away geometry that is never visible from the player's point of view, reducing both overdraw and number of triangles.

Blender

Introduction to Part Remover tool

In this blog post, we will look at how to use the part remover in Simplygon to remove small disconnected parts from a 3D model. We will also look at how to combine part removal with reduction to get better results when reducing models that consist of several disconnected parts.

Best practices

Three advanced tools to improve your automated character LOD pipeline

If your game features complex characters, an automated LOD pipeline can save time and ensure consistency. In this post, we’ll explore three advanced techniques using Simplygon to take your character LOD pipeline to the next level.

3ds Max

LOD0 character optimization using quad reduction and material baking

In this blog post, we will create a character optimization pipeline inside 3ds Max. It will feature quad reduction and material merging. With vertex weighting, geometric quality and UV scaling can be controlled by the artist painting vertex colors.

Best practices

Automated asset optimization for mobile games

Mobile games often rely on a free-to-play model where monetization comes from microtransactions or gacha mechanics. The content you pay for is usually additional art assets, such as special skins or characters. This means that asset creation cost is directly correlated to how profitable the video game is. In this blog, we will look at how to reduce the cost of art optimization, which can play a significant role.