The Simplygon 10 release brings a couple of real hero features to the game. In this version we have added a quad reducer and processor that helps with protecting seams when optimizing modular content.
Read MoreSimplygon has a pipeline specific tailored for vegetation optimization; Billboard Cloud for Vegetation. One of its features is an automatic trunk detector which can separate out the trunk from all leaves and run it in a separate reduction processor. However for this blog post we are going to do that manually to increase our control over the processing.
Read MoreWhen creating physics meshes, it's typically a good idea to optimize the original heavily, to make calculations cheaper. You would also want to keep material information in the optimized object, in order to spawn appropriate effects, play correct sounds etc. Combining the vertex color caster and remeshing is a great starting point to achieve super-simple geometry that checks the boxes for good physics meshes.
Read MoreSimplygon has a native plug-in within Maya that can handle exporting and importing assets. This is not only useful when you are working within the Maya UI, but can also come in handy if you want to batch process many assets and use the built-in functionality in Maya. In this post we will sho how you can set up a simple batch script that runs headless in Maya.
Read MoreUsing a visibility sphere can be a great way to save some polygons on assets that are not going to visible from all angles. In this article we will go through how you can use the SetCustomSphereCameraPath function in Simplygon to take away unnecessary polygons.
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