We'll be at Game Developers Conference (GDC) in San Francisco on March 20 to 24. Main event is our GDC talk collaboration with Fatshark on art optimization in their latest title Darktide. We are also happy to reveal the third episode of the beloved Poly saga.
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3D Scans
Aggregation
Automation
bary
Billboard cloud
C#
C++
Cascaded pipelines
Color caster
Color casting
Compute Caster
Displacement caster
Geo data
Geometry Culling
Geometry Data Caster
GLSL
glTF
High density reducer
HLOD
HLSL
Hole Filling
Impostor
Lightmap
LOD Recipe
LODGroup
Mapping image
Material Casting
Micro-Mesh
Modular seams
Multisampling
Normal Map
Observer
Outer shell
Pipelines
Processor
Python
Quad reduction
Scene Validator
Scripting
Seasonal
Selection Set
Shaders
Shading Network
Simplygon 10.0
Simplygon 10.1
Simplygon 9.0
Simplygon 9.1
Simplygon 9.2
Simplygon Free
SkinnedMeshRenderer
sRGB
Standin
Surface mapper
Transparency
Unreal Engine 4.25
Unreal Engine 5
Unreal Engine 5.1
Vertex color caster
Vertex colors
Vertex lock
Vertex weight
Visibility Culling
WebGL