In this blog post, we will investigate how animations affect LOD transitions. According to our results, we can switch at 3.5 times the screen size, or around 4 times closer to the camera if an object is animated compared to when it is static.
In this blog we will create a system for automatic character prefab automation. We will cover baking textures during reduction for URP and rebinding LODs to the original skeleton.
In this holiday themed blog post we'll showcase how to reuse skeletons for different LOD levels in Unity. As an extra spice we will also throw in Bone Reduction for our last LOD level.