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When optimization gets practical
Customer stories, technical guides, and deep dives into 3D content optimization pipelines.
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How animation hides LOD Transitions
In this blog post, we will investigate how animations affect LOD transitions. According to our results from our small sample set, we can switch around 2-4 times closer to the camera if an object is animated compared to when it is static.

Optimize Unity character prefabs
In this blog we will create a system for automatic character prefab automation. We will cover baking textures during reduction for URP and rebinding LODs to the original skeleton.

Reuse skeletons for Unity LODGroup
In this holiday themed blog post we'll showcase how to reuse skeletons for different LOD levels in Unity. As an extra spice we will also throw in Bone Reduction for our last LOD level.
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