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Bake textures into vertex colors

In this post we are going to bake textures into vertex colors. This is useful for LODs which are really far away, where we just want some color. In order to do this, we need to disable sRBG on all texture nodes in the scene. So we'll cover how to traverse shader network as well.

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Use geometry data caster to change materials on a remeshed asset

In this example we'll show how you can use geometry data casting to change materials on a remeshed asset in runtime.

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