With NVIDIA's new Micro-Mesh technology, developers will be able to continue their quest to fill their worlds with content. The technology removes many of the traditional bottlenecks, releasing creators from many of the shackles that previous generation hardware had put on them. We at Simplygon have been working closely with NVIDIA to ensure that can use our SDK to transform your meshes to be ready for your Micro-Mesh render pipeline.
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Automation
bary
Billboard cloud
C#
C++
Cascaded pipelines
Color caster
Compute Caster
Displacement caster
Geo data
Geometry Culling
Geometry Data
Geometry Data Caster
GLSL
glTF
High density reducer
HLOD
HLSL
Hole Filling
Impostor
Lightmap
LOD Recipe
LODGroup
Mapping image
Material Casting
Micro-Mesh
Modular seams
Multisampling
Normal Map
Observer
Outer shell
Pipelines
Processor
Python
Quad reduction
Scene Validator
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Simplygon 10.0
Simplygon 10.1
Simplygon 9.0
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Simplygon 9.2
Simplygon Free
SkinnedMeshRenderer
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Unreal Engine 4.25
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Unreal Engine 5.1
Vertex color caster
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WebGL