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What's new in Simplygon 10

The Simplygon 10 release brings a couple of real hero features to the game. In this version we have added a quad reducer and processor that helps with protecting seams when optimizing modular content.

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What's new in Simplygon 9.2

In Simplygon 9.2, we have lots of new features for you to explore! With improved logging and a more extensive scene validation it is easier to detect and solve potential issues in your content. For those of you using 3ds Max we added support for morph targets, a set of new material nodes and Max 2022 support. Last but not least, 3ds Max and Maya plugins are now open sourced on GitHub!

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Simplygon 9 finally available for free users

The wait is over, Simplygon 9 is available for free users. With brand new native integrations in Max, Maya, Blender, Houdini, UE4 and Unity in addition to updated state-of-the-art remesher and impostor processors, we are giving back our awesome free users community even better toolset to realize their game visions.

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TwentyTwenty - A year in review

We're closing the book on a quite different year. A year filled with challenges. We all have had to figure out how to work within this new environment. At Simplygon we had big plans for this year, both in terms of development and presence at conferences and events. The latter we had to scratch, but their has been no brakes on our product development. In this post we'll go through what we added to the SDK over the last year.

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Introducing our new Unreal Engine plugin

With the release of 9.1 we are introducing a brand new plugin for Unreal Engine users. The plugin provides most of the functionality from our previous integration in a new and easier to integrate experince.

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What's new in Simplygon 9.1

In this article we are walking you through the Simplygon 9.1 updates, ranging from easier Simplygon integration work in Unreal Engine 4 with a new standalone Simplygon UE4 plugin to new impostor processor for vegetation optimization as one of the use cases.

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