How to find correct settings for Billboard Cloud: Outer shell

How to find correct settings for Billboard Cloud: Outer shell

Billboard clouds can be a lifesaver for assets where neither reduction or remeshing works. In this blog we will cover how to find good optimization settings for a Billboard Cloud: Outer Shell impostor.

LOD0 optimization in Unity

LOD0 optimization in Unity

Today we are going to look at how to optimize LOD0 models in Unity. This is useful in two cases, if we have lots of assets of varying quality from asset packs or if we want to port a game to a weaker platform.

Optimizing Unity games with Simplygon 10.3

Optimizing Unity games with Simplygon 10.3

In this blog we'll detail how our new Simplygon 10.3 release can be used to optimize Unity games.

Low-poly character optimization

Low-poly character optimization

In this introduction blog we'll look at how to optimize a low poly skinned character with the Simplygon plugin for 3ds Max.

Customer Story: How Simplygon helped bringing Anno 1800 to PS5 and Xbox

Customer Story: How Simplygon helped bringing Anno 1800 to PS5 and Xbox

Anno 1800 is a city-building game from Ubisoft Mainz that was released in 2019 for PC. It features a massive world with huge islands, dense forests and hundreds of unique and beautiful buildings that form anything from small villages to gigantic cities. There’s a wide range of assets, small fishing huts, noble four-storey-tall residences, breathtaking skyscrapers, factories, monuments and more. Thanks to its great initial success and continuing support of the live-game with DLCs and cosmetic DLCs, the decision was made that the title should launch on console, too. This was a huge undertaking but with Simplygon's help it turned into a great success.

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