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Optimizing 3D scans with Simplygon

Want to make those scanned assets more lightweight and ready to be used in your game or web application? This post will show how you can use Simplygon's remesher to produce heavily optimized versions of your scan data. It will also dig in on how to create a repeatable pipeline with which you can process large amounts of similar assets.

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A simple reduction script in Blender

This blog will give you a simple starting point into scripting with Simplygon's Python API in Blender.

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