In this blog post we will look at Simplygon's new clustered meshlet feature. We will cover how to generated them and a way to visualize them which serves as the base for implementing a clustered meshlet rendering pipeline in your engine.
Since our initial release of Simplygon 10.4 we have added several new features, improvements and fixes to the core Simplygon SDK, as well as our integrations with DCC tools and game engines.