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Customer stories, technical guides, and deep dives into 3D content optimization pipelines.
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Custom material casting using mapping image
In this example we'll show how you can use the mapping image directly to do a custom material casting.

Use geometry data caster to change materials on a remeshed asset
In this example we'll show how you can use geometry data casting to change materials on a remeshed asset in runtime.

Using custom shaders in Unity
In this example we'll show how you can use material casting with a shading network to optimize a custom shader.
A simple reduction script in Unity
This example goes through how to setup a simple reduction script in Unity.
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