Volumetric culling

If you, like most others, are using kit bashing workflows when you are designing your levels volumetric culling can be really useful. This method will help you get rid of internal geometry, without affecting the exterior, nor require you to generate new materials. Apply it to assets that are built up from several small pieces and you will get rid of a lot of internal geometry, that's just hogging performance. In this post we will look deeper into this method.

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