Craft superior character LODs
Automate your creation of high quality LODs with each step in the LOD-chain being optimized with the right tool for the job.
For close-up LODs, you can trust the quad reducer to retain a topology that mirrors the original, even to such a degree you can make it part of your LOD-0 workflow. For far-away LODs, you can use the triangle reducer that is designed to maintain detail even when characters span just a few pixels on screen. Both make sure to meticulously preserve skinning and blend shapes.
To enable you to render many animated characters on screen in your game, you can apply Simplygon's bone reducer to gain more performance by simplifying the rig to use fewer skinning influences for your LODs. For customizable characters, you can also leverage the modular seams feature alongside the triangle reducer, ensuring optimized pieces match seamlessly with perfect alignment.
Features in this solution
Quad Reducer
Quad-aware reduction that keeps clean topology and edge flow for character and hard-surface LODs.
Triangle Reducer
The core triangle-based reducer for fast, controllable LOD chains with preserved boundaries and UVs.
Blend Shapes & Skinning Preservation
Carries blend shapes and skin weights through reduction so morph- and skin-driven characters stay intact at every LOD.
Bone Reduction
Removes low-impact bones from LODs to cut skinning cost while preserving deformation quality.
Modular Seams
Keeps shared edges identical across modular pieces so reduced kits still tile without cracks.
Geometry Data Caster
Bakes per-vertex and geometry data like IDs and custom channels onto proxies for customizable in-game objects.
Vertex Color Casting
Transfers vertex colors from source to optimized meshes so shading and blends survive reduction.
Material Merging
Merges many source materials into one atlased material, collapsing draw calls on the optimized asset.
Vertex Weights
Weights reduction toward what matters most, so faces, hands, and silhouettes keep their detail.








