Build vast, immersive worlds
Harness the power of Simplygon to craft expansive environments, intricate in detail, without compromising performance.
Imagine a world filled with rich 3D objects, offering unparalleled detail at high fidelity when observed up close. Using Simplygon, you can maintain this precision even at a distance, utilizing alternate object versions that appear detailed yet are optimized for efficient rendering.
With state-of-the-art techniques, you can easily simplify your 3D environment. Aggregate objects to reduce draw calls, use the remesher to replace entire sections with new textured objects suitable for HLOD systems, and replace costly shaders with simpler ones through material merging.
Features in this solution
Remesher
Volumetric remeshing into one watertight, low-draw-call proxy for distant vistas and HLODs.
Clustered Meshlets Optimization
Optimizes geometry into GPU-friendly meshlet clusters for fine-grained culling and modern mesh-shader pipelines.
Vegetation Optimization
Foliage and tree reduction that holds silhouette and density while cutting triangles and overdraw.
Optimizing Thin Geometries
Handles thin, double-sided surfaces that generic reducers tear: fences, foliage cards, wires.
Compute Casting
GPU-accelerated material casting that bakes complex, blended materials into proxy textures at high throughput.
Flipbook
Generates flipbook impostors (multi-angle sprite sheets) for cheap distant rendering of dense objects.
Impostor From Single View
Creates a billboard impostor from a single camera view for the most aggressive distance LODs.
Geometry Culling
Cuts overdraw by removing geometry that never renders: below-ground, interior, intersecting.







