High-density Remesher

As video game meshes grow denser, asset optimization becomes increasingly critical. Modern proxy creation must handle high-density meshes, increasing the demand for high-quality proxy meshes, especially as the camera zooms in. This makes efficient algorithms essential. With over 16 years of experience optimizing AAA games, Simplygon has developed a Remesher to meet the most rigorous optimization requirements.

Wireframed church model before applygin high density remeshing processor
Before
Features.HighDensityReducer.ImgComparison.AfterHighDensityRemesher
After

Simplygon's advanced remesher is designed to handle high-density meshes with ease, allowing you to:

  • Optimize Dense Meshes: Optimize dense 3D scanned or sculpted meshes by generating a new watertight topology, eliminating internal geometry and closing small gaps.
  • Material and Detail Baking: Bake original materials and geometric details into high-resolution textures for improved visual quality.
  • HLOD Proxy Creation: Create HLOD proxies that cover extensive areas with numerous high-poly meshes, optimizing performance without sacrificing detail.
  • Nanite-Ready HLOD Proxies: Produce high-quality, Nanite-ready HLOD proxies using our custom HLOD builder for Unreal Engine 5.

Are you struggling with high-density models in your game development? Contact us for an evaluation.