3ds Max Integration
For over 16 years, Simplygon has set the standard for automated 3D asset optimization. To make it easy to integrate into your workflow, Simplygon offers an Autodesk 3ds Max plugin.
This plugin integrates Simplygon's capabilities seamlessly into your content creation pipeline, allowing you to:
- Create automatic Level of Detail (LOD) meshes for hard surfaces and organic models using our Triangle Reducer.
- Optimize high-quality characters while preserving skinning and morph targets.
- Streamline complex character rigs with skinning influence reduction.
- Automatically optimize quad meshes while maintaining topology with Quad Reducer.
- Decimate large 3D scanned or sculpted meshes using High-density Reducer.
- Convert vegetation assets like trees and bushes into simple billboards or Flipbook.
- Eliminate overdraw from kit-bashed assets with Geometry Culling.
- Automate your asset optimization process with MAXScript or Python via Simplygon’s SDK.
- Create low-poly HLOD proxies or distant LOD meshes using Remesher.
- Remove unseen triangles from any camera angle in-game with visibility culling.
- Optimize draw calls with Material Merging and Object Aggregation.
Simplygon’s 3ds Max plugin allows your technical artists to build an automated 3D asset optimization pipeline. It is used daily in major AAA game productions, and we continuously improve it through close collaboration with customers worldwide.
To explore how Simplygon can be integrated into your Autodesk 3ds Max workflow, contact us for an evaluation.