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When optimization gets practical

Customer stories, technical guides, and deep dives into 3D content optimization pipelines.

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3ds Max

LOD0 character optimization using quad reduction and material baking

In this blog post, we will create a character optimization pipeline inside 3ds Max. It will feature quad reduction and material merging. With vertex weighting, geometric quality and UV scaling can be controlled by the artist painting vertex colors.

Announcements

What's new in Simplygon Autumn 2025

Since our initial release of Simplygon 10.4 we have added several new features, improvements and fixes to the core Simplygon SDK, as well as our integrations with DCC tools and game engines.

Reduction

Visibility culling and weighting with sphere and hemisphere

This blog covers visibility sphere and hemisphere guided optimization. We'll cover visibility culling in aggregation and visibility weights in reduction.

Announcements

What's new in Simplygon 10.3

In Simplygon 10.3 we have focused on improving our integrations. Simplygon's Unreal Engine 5 plugin now comes with major updates for World Partition HLODs. Our Unity plugin has been overhauled to improve support. It also adds support for 3ds Max 2024, Maya 2024 and Blender 4.0.

3ds Max

Character optimization with quad reduction

In this introduction blog we'll look at how to optimize a skinned character with the quad reducer.

3ds Max

Low-poly character optimization

In this introduction blog we'll look at how to optimize a low poly skinned character with the Simplygon plugin for 3ds Max.

Maya

How to find correct settings for a scripted pipeline

In this post we'll cover how to find the correct settings for a scripted pipeline by exporting a pipeline created using the user interface.

Maya

Customize your Simplygon pipelines

This blog will cover how to customize your Simplygon pipelines in 3ds Max, Maya, Unity and Blender. Customizing pipelines allows you to share presets for different kinds of assets with your team. Defining pipelines for different asset categories can be seen as a step to fully automating your asset pipeline.

3ds Max

Customer Story: How Simplygon helped bringing Anno 1800 to PS5 and Xbox

Anno 1800 is a city-building game from Ubisoft Mainz that was released in 2019 for PC. It features a massive world with huge islands, dense forests and hundreds of unique and beautiful buildings that form anything from small villages to gigantic cities. There’s a wide range of assets, small fishing huts, noble four-storey-tall residences, breathtaking skyscrapers, factories, monuments and more. Thanks to its great initial success and continuing support of the live-game with DLCs and cosmetic DLCs, the decision was made that the title should launch on console, too. This was a huge undertaking but with Simplygon's help it turned into a great success.

Unreal Engine

What's new in Simplygon 10

The Simplygon 10 release brings a couple of real hero features to the game. In this version we have added a quad reducer and processor that helps with protecting seams when optimizing modular content.

3ds Max

Demystifying vertex colors in 3ds Max

In this blog post we are going to optimize a game character in 3ds Max. We are going to use two sets of vertex colors; one which the game utilized and one which control the reduction.

3ds Max

Your first remeshing in 3ds Max

In this post we'll introduce how to use the Simplygon plugin for 3ds Max and use it to remesh a very high poly model.