Maya Integration
For over 16 years, Simplygon has set the standard for automated 3D asset optimization. To enable seamless integration into your content creation workflow, Simplygon offers an Autodesk Maya plugin, bringing the full power of Simplygon into Maya.
Simplygon offers a plugin for both Unreal Engine 5 (UE5) and Unreal Engine 4 (UE4), providing powerful automated optimization features out of the box:
- Create LODs: Automatically generate Level of Detail (LOD) meshes for both hard surface and organic models with our Triangle Reducer.
- Character Optimization: Optimize AAA-quality characters while preserving skinning and blend shapes.
- Simplify Character Rigs: Simplify complex character rigs using skinning influence reduction.
- Quad Mesh Optimization: Maintain topology while automatically optimizing quad meshes with Quad Reducer.
- High-density Mesh Decimation: Decimate large 3D scanned or sculpted meshes with the High-density Reducer.
- Vegetation Optimization: Optimize vegetation assets like trees and bushes into simple billboards or Flipbook.
- Geometry Culling: Remove overdraw from kit-bashed assets with Geometry Culling.
- Automation: Automate your asset optimization pipeline with [Maya Embedded Language (MEL) or Python using Maya Embedded Language (MEL) or Python using Simplygon’s SDK.
- HLOD and Remeshing: Create low-poly HLOD proxies or distant LOD meshes through Remesher.
- Visibility Culling: Remove unseen triangles from any camera angle in-game with visibility culling.
- Draw Call Optimization: Optimize draw calls with Material Merging and Object Aggregation.
The Simplygon Maya plugin empowers technical artists to establish an automated 3D asset optimization pipeline. Trusted by AAA game productions worldwide, we continuously enhance our plugin in close collaboration with our customers.
To explore how Simplygon can optimize your Autodesk Maya workflow, contact us for an evaluation.