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The Standard in 3D Games Content Optimization

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  • Value

    Cut your costs

    by automating your 3D optimization, saving at least 30% on art production.

  • Performance

    Render more content

    per frame by using the most powerful tooling available to simplify your 3D models.

  • Automation

    Eliminate tedious work

    giving your artists more time for creation, reclaiming their creative freedom.

Simplygon Tour

Walk in the park with Simplygon

LOD-chain creation · Bone reduction · Foliage optimization · Visibility culling · Draw Call reduction · Proxy creation

Join Poly on a walk through the park, exploring impostors, remeshing, LOD chains and more across the Simplygon SDK.

Cutting edge solutions for 3D games content optimization

From open worlds and character LODs to multi-platform ports, Simplygon supports every stage of the optimization pipeline.

20 Years in the Game

1000+ games released with Simplygon

From open-world blockbusters to first-person shooters, the world's leading studios run Simplygon inside their content pipeline.

...and many more

One license. Your entire game, optimized for every platform.

Includes the Simplygon SDK, all integrations, and unlimited processing.

Games Title License

$42k

per title per year

Licensing & support

  • Unlimited seats
  • Unlimited processings
  • Full Simplygon SDK
  • Dedicated email support

APIs & formats

Languages
C++, C#, Python
File formats
FBX, OBJ, glTF, USD, Alembic
Distributed processing
Simplygon Grid, Incredibuild, FASTBuild

Engine & DCC integrations

  • Unreal Engine
  • Unity
  • Autodesk 3ds Max
  • Autodesk Maya
  • Blender
  • Houdini Preview

From the blog

Customer stories, technical guides, and deep dives into 3D content optimization pipelines.

All posts
Open world

Customer story: Scaling Forza Horizon 6 with Simplygon

Forza Horizon 6 welcomes players to Japan: a location of striking contrasts, where rural landscapes, mountain roads, wooded regions, industrial districts, and the iconic streets of Tokyo City come together in one spectacular driving experience. Simplygon became an important enabling technology in achieving that goal, supporting Playground Gamesʼ technical art and content teams across three key areas: Hierarchical Level of Detail, Projection Level of Detail, and Impostor Baking.

Events

Meet Simplygon at gamescom dev 2026

We will be at gamescom dev to help even more game studios optimize their games. This your chance to meet the experts in 3D optimization, learn more about the latest developments and how that can help you automate your optimization pipelines.

Unreal Engine

Control LOD switch distances in Simplygon's Unreal Engine plugin

In this blog, we'll explore how to control LOD switch distances in Unreal Engine when using Simplygon's LOD Recipes. We'll look at both automatically calculated switch distances and how to override these with manual switch distances when needed.

Characters

Create vertex weights from skinning data

In this blog we will have a look at how to generate vertex weights from skinning data. This lets us use bones to control geometric density. In our case we will use it to make character faces more detailed than their bodies after reduction.

Reach out to us

We are here to support you on your optimization journey. Send us a message and we will get back to you.

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