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When optimization gets practical
Customer stories, technical guides, and deep dives into 3D content optimization pipelines.
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Customer story: Porting Cozy Caravan to mobile and Switch
Cozy Caravan is a Unity based wholesome crafting adventure from 5 Lives Studios. Players travel through picturesque landscapes with their companion Bubba in a trusty caravan, helping local communities by gathering resources, crafting handmade goods, setting up a market stall, and meeting a cast of charming characters along the way. With its focus on customization, kindness, and life on the road, the game’s cozy visual style is a big part of its appeal, which also made preserving that look during optimisation especially important.

Customer story: Scaling Forza Horizon 6 with Simplygon
Forza Horizon 6 welcomes players to Japan: a location of striking contrasts, where rural landscapes, mountain roads, wooded regions, industrial districts, and the iconic streets of Tokyo City come together in one spectacular driving experience. Simplygon became an important enabling technology in achieving that goal, supporting Playground Gamesʼ technical art and content teams across three key areas: Hierarchical Level of Detail, Projection Level of Detail, and Impostor Baking.

Customer story: South of Midnight
South of Midnight is a third-person action-adventure game from Compulsion Games set in a fantastical, Southern Gothic reimagining of the American Deep South. In the game, players explore a world full of myth and folklore following a devastating hurricane.

Customer Story: Warhammer 40,000: Darktide
For this customer story we'll share the talk we did at GDC 2023 together with Fatshark. We'll cover the basics of 3d optimization and then how those concepts where applied in the making of Warhammer 40k: Darktide.

Customer Story: How Simplygon helped bringing Anno 1800 to PS5 and Xbox
Anno 1800 is a city-building game from Ubisoft Mainz that was released in 2019 for PC. It features a massive world with huge islands, dense forests and hundreds of unique and beautiful buildings that form anything from small villages to gigantic cities. There’s a wide range of assets, small fishing huts, noble four-storey-tall residences, breathtaking skyscrapers, factories, monuments and more. Thanks to its great initial success and continuing support of the live-game with DLCs and cosmetic DLCs, the decision was made that the title should launch on console, too. This was a huge undertaking but with Simplygon's help it turned into a great success.

Customer story: LOD Authoring in Forza Horizon 5
In this post we will show how Forza Horizon 5, the latest award-winning open world racing game from Playground Games, is using Simplygon to run smoothly.

Customer Story: How Simplygon enables large scale optimization in Flight Simulator
The Flight Simulator game is in many aspects very complex from a rendering and data perspective in comparison with other games. The vast view distances, the detailed landmarks and the whole world as playable area makes the asset optimization strategy a very important part of the game production.

Customer story: Simplygon saves time, improves visual quality and performance for Forza Motorsport 7
At Turn 10, hitting our visual and performance goals of a rock solid 60fps at native resolution on Xbox requires us to author highly optimized assets with multiple levels-of-detail (LOD). Manually creating LOD’s could take up to 30% of our individual asset creation time. We looked to Simplygon to help us find a solution that would reduce or even eliminate this extra workload.
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