In this blog we'll look at how to bake vertex colors into textures. Use case for this is certain phot scanned assets where color data is saved into vertex colors. We'll look at how to do this with both the remesher and aggregator pipeline. We'll also cover how to create a shading network for vertex colored materials as well as how to remove vertex colors from model post processing.
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Automation
bary
Billboard cloud
C#
C++
Cascaded pipelines
Clipping plane
Color caster
Compute Caster
Displacement caster
Flipbook
Geo data
Geometry Culling
Geometry Data
Geometry Data Caster
GLSL
glTF
High density reducer
HLOD
HLSL
Hole Filling
Lightmap
LOD Recipe
LODGroup
Mapping image
Masterial Casting
Material Casting
MaterialProxyReplace
Micro-Mesh
Modular seams
Multisampling
Normal Map
Observer
Outer shell
Pipelines
Processor
Python
Quad reduction
Scene descriptor
Scene Validator
Seasonal
Selection Set
Shaders
Shading Network
Simplygon 10.0
Simplygon 10.1
Simplygon 10.2
Simplygon 9.0
Simplygon 9.1
Simplygon 9.2
Simplygon Free
Simplygon10.2
SkinnedMeshRenderer
sRGB
Standin
Surface mapper
Transparency
Unity HDRP
Unity URP
Unreal Engine 4.25
Unreal Engine 5
Unreal Engine 5.1
Unreal Engine 5.2
Vertex color caster
Vertex colors
Vertex lock
Vertex weight
Visibility Culling
WebGL