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When optimization gets practical

Customer stories, technical guides, and deep dives into 3D content optimization pipelines.

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Unreal Engine

Control LOD switch distances in Simplygon's Unreal Engine plugin

In this blog, we'll explore how to control LOD switch distances in Unreal Engine when using Simplygon's LOD Recipes. We'll look at both automatically calculated switch distances and how to override these with manual switch distances when needed.

Customer story

Customer story: South of Midnight

South of Midnight is a third-person action-adventure game from Compulsion Games set in a fantastical, Southern Gothic reimagining of the American Deep South. In the game, players explore a world full of myth and folklore following a devastating hurricane.

Unreal Engine

A look at flipbook in Unreal Engine

In this blog we'll have a look at the flipbook impostor and how to use it in Unreal Engine. We are going to cover what the up and down sides of it are as well as some tips and tricks how to change parameters and materials on generated LODs in Unreal Engine.

Unreal Engine

Automating Simplygon workflow in UE4 using Python

The following article covers the basic of how to automate your Simplygon driven content pipeline using python in UE4

Unreal Engine

Unique optimization capabilities added by the Simplygon UE4 plugin

We get a lot of questions about our new UE4 plugin and what it provides for the user? So what exactly does our plugin provide that UE4 doesn't already have? That is exactly what this blog post is about, to hopefully make it a bit more clear what unique capabilities our UE4 plugin has to offer your project.