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When optimization gets practical
Customer stories, technical guides, and deep dives into 3D content optimization pipelines.
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Customer story: Porting Cozy Caravan to mobile and Switch
Cozy Caravan is a Unity based wholesome crafting adventure from 5 Lives Studios. Players travel through picturesque landscapes with their companion Bubba in a trusty caravan, helping local communities by gathering resources, crafting handmade goods, setting up a market stall, and meeting a cast of charming characters along the way. With its focus on customization, kindness, and life on the road, the game’s cozy visual style is a big part of its appeal, which also made preserving that look during optimisation especially important.

Reduce overdraw in Unity games with visibility culling
In this blog post we will show how to use Simplygon to optimize a Unity scene with visibility culling. This allows us to throw away geometry that is never visible from the player's point of view, reducing both overdraw and number of triangles.

LOD0 character optimization using quad reduction and material baking
In this blog post, we will create a character optimization pipeline inside 3ds Max. It will feature quad reduction and material merging. With vertex weighting, geometric quality and UV scaling can be controlled by the artist painting vertex colors.

What is the right reduction target for LOD creation?
A common question when generating LODs is which reduction target to use. Using a poor target is the root of many problems, such as LOD popping or broken assets. In this blog we’ll go through the different reduction targets available in Simplygon and give you some guidelines on where to start.

Getting started with draw call optimization in Unity
In this blog we'll have a look at how to optimize draw calls in Unity using material merging. We'll cover how to both UI and C# scripting.

Visibility culling and weighting with sphere and hemisphere
This blog covers visibility sphere and hemisphere guided optimization. We'll cover visibility culling in aggregation and visibility weights in reduction.

LOD0 optimization in Unity
Today we are going to look at how to optimize LOD0 models in Unity. This is useful in two cases, if we have lots of assets of varying quality from asset packs or if we want to port a game to a weaker platform.

Getting started with quad reduction in Maya
In this blog we will look at how to use the quad reducer in Maya for character optimization. We'll look at both how to use it from the user interface but also from scripting.

Character optimization with quad reduction
In this introduction blog we'll look at how to optimize a skinned character with the quad reducer.

Introduction to terrain culling
In this blog we'll showcase how to cull away triangles that are below terrain. This is useful for aggregation and remeshing. We'll also showcase some common pitfalls.
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